There are different types of weapons that you can use. Where you can explore the 2D battlefields and fight against your opponents and enemies and eliminate them and avoid explosives and traps to win every battle. It doesn't give any errors and run as normal, but speed is slow, and so does the sound.Superfighters Unblocked is one of the most fun and interesting multiplayer fighting games. Works perfectly, though it takes a while to start a new game (nearly an hour?) Works perfectly, touchscreen mouse quirky Menu graphics around the borders glitchy but it is not a problem. White bar under the map when in "Smooth" scale, but doesn't interfere with the gameplay. Works perfectly, Some slight slowdown, but perfectly playableĬD-MAN 1.5 works perfectly, scale reverts to zoom at menu. Playable, but can give random "unsupported opcode"-messages. Gives "unsupported opcode" error on startup (didn´t get it to work in DOSBox either, though) entering game gives "user requested breakpoint" and eventually (mouse-related?) "unsupported opcode" But you might want to take it out of zoomīlack screen, then gives "unsupported opcode" error But this game can be play under 286 by nature. If you try to move character, it gives "386 opcodes not supported" error. Works perfectly (Note - you may need to change the savepath in the buck.cfg file to avoid the "save 3 " error.)īackground graphics glitches. Seems to have some graphical issues, but other than that it appears to work normally. Some slight slowdown but perfectly playable Just quits back to dos on startup (no error shown) Versions 2.00 and 3.00 give "'386 opcodes not supported'' errors Requires mapping Numpad 5 (scancode 4C) to play. Gives an "unsupported opcode" error on startup, works fine after the errorįreezes with a blank screen after ocean logo Input has to be changed to "Mouse" in game options before mouse input is accepted.
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Unable to test the proper game due to buttons not displaying properly.
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Slow playing due to having to work in 'Zoom' mode, 'scale' mode makes the graphics too degraded to play properly. Playable up to the in-game battle, graphics on buttons dont appear to work (no text on them). Just quit mission and enter again to get proper music. Starting a mission, after starting up the game gives distorted music. Now gets ingame, but then gives an "unsupported opcode" error when moving the cursor Gives an "unsupported INT call" error on startup Sound does endless Beep, some scrolling issues but the Game is playable Sound not working and intro doesn't play correctly, but the game is playable Gives dismissable "unsupported opcode" & "unsupported INT call" error on startup, seems to work perfectly otherwise Ship flickers or "ghosts" away if a lot of action on the screen.Ĭrashes in menu after selecting a new game Gives an "unsupported graphics mode 09" error on startup and just gives a green screen Attempting to run it with normal audio settings causes heavy slowdown. Some minor (lines etc.) graphical glitches On starting the game, the screen scaling mode reverts to Zoom, regardless of the setting in config file. Works for first few screens, but crashes with INT error if you try to scroll on the "map." Works perfectly, though is slow in places (mainly combat) Works perfectly Map the CTRL Key to Button B Only speaker sound functions, instead of the digitized sound the game supports. Sound and music cut off a second or two after they start playing (in some cases, they don't start at all).
![superfighter unblocked games 66 superfighter unblocked games 66](https://i2.wp.com/appwarm.com/uploads/posts/2017-09/1506578963-29133-21158.jpg)
Minor graphic glitches (horizontal scrolling of the HUD is jittery.) Now gets ingame, but gives an "unsupported opcode" error at random Gives an "unsupported opcode" error on startup Need to configure DSx86 to map the action button Need to configure DSx86 to map the action button (SHIFT). Works almost perfectly (see Prince of Persia). Remember that you can try to bypass the various DSx86 error messages by pressing the B button after they occur! Windows Game and Application Compatibility should be listed on it's own page. Games which refuse to start because of not detecting a 286/386/486 CPU using their own internal housing detection methods should be listed on their own page as well. To avoid cluttering this list, games which return a "386 opcodes not supported" when trying to run should be listed on their own page. (for application compatibility see below)